Search Issue Tracker
Fixed
Fixed in 6000.0.2f1
Votes
0
Found in
2021.3.37f1
2022.3.23f1
2023.2.17f1
6000.0.0b14
Issue ID
UUM-69153
Regression
No
Foldout controls in UI documents are focusable when the "Focusable" property is set to false
How to reproduce:
1. Open the attached "foldout_focusable_issue" project
2. Open the "SampleScene" and enter Play mode
3. Select the top button in the Game view to focus on it
4. Navigate through the different UI elements with the Tab key
5. Observe the result
Expected result: The elements titled "Focusable = FALSE" are not focusable
Actual result: The Foldout control titled “Focusable = FALSE” is focusable
Reproducible in: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment