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Analytics package reports errors with absolute path
How to reproduce: 1. Create a new project 2. Install Analytics package 3. Try to produce an error related to Analytics package Expe... Read more
Custom PropertyDrawers are not being released
Add the following script to a project: {code:java} using System; using UnityEditor; using UnityEngine; [Serializable] pub... Read more
[macOS] Built Player crashes sometimes when exiting it
How to reproduce: 1. Open the attached project "KernelPanic.zip" 2. Go to the Build Settings (File->Build Settings) 3. Make a build ... Read more
GameObjects with "AddForceAtPosition" are not rotating to the force dire...
How to reproduce: 1. Open project "PhysicsForce.zip" 2. Enter Play Mode and press the Pause button near the Play button 3. In the Hi... Read more
[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro: 1. Create a new ... Read more
[VFX Graph] Subgraph nesting isn't functionnal
*Steps to reproduce:* 1. import the provided package 2. Open the *nestedSubgraph Scene* 3. Open the {*}NestedSubgraph.vfx a... Read more
Accepting Asset Store EULA endless loop in Package Manager window
*Steps to reproduce:* # Create a new Unity ID # Log in the editor with that new Unity ID # Log in the asset store website with... Read more
[iOS][Xcode12] "Build And Run" generates an .xcodeproj project but does ...
Reproduction steps: 1. Download and open attached "Xcode12-BuildAndRunOnlyBuilds" project 2. In the toolbar, press "File" > "Build S... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
[WebGL][Android] WebGL Fullscreen ignores dpi on Android Chrome
Reproduction steps: 1. Open the attached project "testPackage.zip" 2. In the Project window under "Assets/Scenes" open "SampleScene.... Read more
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