Search Issue Tracker
Fixed
Fixed in 6000.0.X, 6000.0.29f1, 6000.1.0a5, 7000.0.0a10
Votes
0
Found in
6000.0.11f1
6000.0.20f1
Issue ID
UUM-83521
Regression
Yes
[VFX Graph] Subgraph nesting isn't functionnal
Steps to reproduce:
1. import the provided package
2. Open the nestedSubgraph Scene
3. Open the {}NestedSubgraph.vfx asse{}t
4. In the update Context, select the {}VFXG_Physics Forces{}, and open it.
5. Inside, the subgraph, open the node search and try to find another Subgraph block by either searching or browsing.
6. Also try to drag and Drop a Subgraph Block from the Project window to the Subgraph Context.
Actual results:
No Subgraph Blocks are displayed in the Node Search while inside a Subgraph.
It's not possible to drag & drop a Subgraph Block into another Subgraph Context.
All the Subgraph Block are highlighted in Red.
Note:
Expected results:
The Subgraph blocks should be listed by the Node Search so that the user can nest subgraph inside other Subgraph.
Drag and drop subgraph block into another Subgraph context should be possible.
Subgraph blocks shouldn't be highlighted in Red, as this implies that something is wrong with them.
Reproducible with versions:
6000.0.20f1 & 6000.011f1 and in -between.
Not reproducible with versions:
2022 LTS.
Can’t test with versions:
Tested on (OS):
Notes:
- This doesn't seem to affect Subgraph Operators, but they should also be tested while resolving this issue.
[^VFXG_NestedSubgraph.unitypackage]
!image-2024-10-02-09-54-32-004.png!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment