Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0b4
2019.2.0b7
Issue ID
1163991
Regression
Yes
[Editor] Visibility state is not being saved while working in multiple scenes
Visibility state for GameObjects is not being saved after removing or unloading the additive scene
Steps to repro:
1. Create a new project
2. Add to scenes to the hierarchy
3. Hide GameObjects in the additive scene
4. Click on burger button next to scene name
and Save the scene
5. Again click burger button and remove the scene
6. Open scene
Actual Result:
The visual state is not being saved on additive scene
Expected Result:
The visual state is saved for the scene
Occurs on:
2019.3.0a7, 2019.2.0b7, 2019.1.4f1, 2019.1.0b4
Works with:
2019.1.0b3
Environment:
Windows 10 and MacOS 10.14
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
fawadahmedsoomro13
Aug 04, 2025 19:05
I really loved reading your blog. It was very well authored and easy to undertand. Unlike additional blogs I have read which are really not tht good. I also found your posts very interesting. In fact after reading. I had to go show it to my friend and he ejoyed it as well!