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Scene is not rendered on Android 8 and 9 when "Depth Texture" is enabled...
To reproduce:1. Open attached project;2. Make sure "Depth texture" is enabled in Universal Render Pipeline asset;3. Build and run on... Read more
[Visual Effect Graph] NullReferenceException errors are thrown continuou...
NullReferenceException errors are thrown continuously on resetting node preset asset. Steps to repro:1. Open the attached project &g... Read more
Crash on D3D12Fence::Wait when opening HDRP default "SampleScene" scene ...
How to reproduce:1. Create a new HDRP project on Unity 2019.3.0f6 or 2019.3.1f12. Update HDRP to 7.2.0 or 7.2.13. Go to Window->R... Read more
[URP] Directionality artifacts are visible upon additively loading a scene
To reproduce:1. Create a new project using LWRP or URP template;2. Uncheck "Auto Generate" in Lighting window, clean GI cache and ba... Read more
[URP] NullReferenceException errors are thrown on navigating to 2D Rende...
Project Upgraded to 2D Renderer & Scene upgraded to 2D Renderer options are disable in 2D Renderer. Steps to repro:1. Create a n... Read more
Editor freezes/crashes when SerializedProperty.managedReferenceValue is ...
How to reproduce:1. Open user-submitted project (LogicTool.zip)2. Open the 'test' Scene3. Select 'GameObject' in the Hierarchy view4... Read more
[UI Builder] InvalidCastException thrown when adding a Slider(Int) from ...
How to reproduce:1. Open the project from the attached file "1216589.zip"2. In the UI Builder window, drag and drop Slider(Int) from... Read more
Viewing HDR through the SceneView or GameView doesn't work
1. Create an HDR scene.2. Open the editor and view it through the game view or scene view with an HDR monitor.3. Build the scene and... Read more
[XR][Oculus Quest][Oculus Go] XRDevice.isPresent always returns false
Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the log Actual: XRDevice.isPresent always returns false R... Read more
[XR Interaction Toolkit][Oculus Go] ControllerManager errors on only one...
Repro steps:1. Open attached project2. Build and Run on Oculus Go3. Observe the logcat and the game view Actual: One controller is f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open