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Votes

0

Found in [Package]

7.2.0

Issue ID

1218646

Regression

Yes

Crash on D3D12Fence::Wait when opening HDRP default "SampleScene" scene with HDRP + DXR

Package: Scriptable Render Pipeline HD

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How to reproduce:
1. Create a new HDRP project on Unity 2019.3.0f6 or 2019.3.1f1
2. Update HDRP to 7.2.0 or 7.2.1
3. Go to Window->Render Pipeline->HD Render Pipeline Wizard
4. Click on "HDRP + DXR" and press "Fix All"
5. Wait for Unity to restart

Reproducible with: 7.2.0 (2019.3.0f6, 2019.3.1f1), 7.2.1 (2019.3.0f6, 2019.3.1f1)
Not reproducible with: 7.1.8 (2019.3.0f6, 2019.3.1f1, 2020.1.0a23), 7.2.0 (2020.1.0a23), 7.2.1 (2020.1.0a23), 2017.4.37f1, 2018.4.17f1 (Package version not available)

Full stack trace:
0x00007FF72DD59E8C (Unity) D3D12Fence::Wait
0x00007FF72DD80E7C (Unity) AsyncReadbackDataD3D12::Update
0x00007FF72DDCA995 (Unity) GfxDeviceWorker::RunCommand
0x00007FF72DDD1E0B (Unity) GfxDeviceWorker::RunExt
0x00007FF72DDD21C8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF72EC60173 (Unity) Thread::RunThreadWrapper
0x00007FFD95837974 (KERNEL32) BaseThreadInitThunk
0x00007FFD9803A271 (ntdll) RtlUserThreadStart

Note: After enabling HDRP + DXR opening the scene crashes the project every time

  1. This is a duplicate of issue #1216890

    [HDRP] [DX12] Editor crashes when switched to DX12

Comments (1)

  1. IcyWalker

    Sep 14, 2020 19:21

    Happens to me also. I thought I broke something but it was this exact bug ,looks like it's way to experimental for anyone's use just yet

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