Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
1219405
Regression
No
[URP] Directionality artifacts are visible upon additively loading a scene
To reproduce:
1. Create a new project using LWRP or URP template;
2. Uncheck "Auto Generate" in Lighting window, clean GI cache and baked data;
3. Bake lights in the Sample scene;
4. Add a New Scene to the Hierarchy.
Expected result: Sample scene is rendered correctly.
Actual result: Lights break after adding a new scene without baked lights.
Reproduced with: LWRP 6.9.0 (2019.2.21f1), URP 7.1.8, 7.2.0 (2019.3.1f1, 2020.1.0a23).
Notes:
1. happens with Enlighten, Progressive GPU and Progressive CPU lightmappers.
2. only happens in Universal RP.
3. only happens when the first scene has Directional mode set to "Non-directional", the new scene has Directional mode set to "Directional" and the new scene is active.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note (2022.1.X):
We recognize this as a legitimate problem, but in the spirit of transparency we are closing this issue, because we are not going to be able to provide a fix in a near future. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.