Search Issue Tracker
Fixed in 7.3.1
Fixed in 7.4.0
Votes
8
Found in [Package]
6.9.0
Issue ID
1195272
Regression
Yes
[URP] The anti-alias quality settings value is changing without user interaction
To reproduce (there is a video attached if needed - LWRP_issue_with_Quality_Settings.avi):
1) Open the attached project and SampleScene1
2) Open ProjectSettings/QualitySettings.asset in a text editor
3) Play the scene and then stop it
4) Select File -> Save Project
5) Take note of the QualitySettings and AA value (easiest to do via DiffTool)
6) Open SampleScene2
7) Play it and stop it
8) Select File -> Save Project
Expected: QualitySettings file stays the same
Actual: It's modified - AA value changes
Reproduced in LWRP 6.9.0 (2019.2.0b10), 7.1.2 (2020.1.0a12)
Not reproduced in 6.7.1 (2019.2.0b10)
Comments (7)
-
Karnsteiner
Nov 25, 2020 21:25
Still experiencing this issue with URP 7.5.1 with Unity project version 2019.4.11f1. We have a multi-platform project and this seems to happen with the anti-aliasing set to random values.
-
Xury46
Nov 21, 2020 21:57
Still experiencing this in Unity 2019.4.8f1 / URP 7.4.3
The QualitySettings.asset file shows up as changed in Git almost every time the project is opened. -
positive
May 17, 2020 11:43
Still experiencing 2019.3.13f1 with URP 7.3.1..
-
jake_card
May 14, 2020 21:39
Still experiencing this on Unity 2019.3.13f1 with the Universal RP 7.3.1 package.
-
Amalaryk
May 08, 2020 18:35
Still present in Unity 2019.3.12f1
-
dthurn
May 03, 2020 06:44
still seeing this in 2019.3/7.3.1
-
jurcaua
Feb 17, 2020 02:42
Experiencing this still, not a critical issue but affects version controlling slightly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Resolution Note (fix version 7.3.1):
Fixed in URP 7.3.1, verified with Unity 2020.2.0a7