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Fixed in 7.3.1
Fixed in 7.4.0
Votes
8
Found in [Package]
6.9.0
Issue ID
1195272
Regression
Yes
[URP] The anti-alias quality settings value is changing without user interaction
To reproduce (there is a video attached if needed - LWRP_issue_with_Quality_Settings.avi):
1) Open the attached project and SampleScene1
2) Open ProjectSettings/QualitySettings.asset in a text editor
3) Play the scene and then stop it
4) Select File -> Save Project
5) Take note of the QualitySettings and AA value (easiest to do via DiffTool)
6) Open SampleScene2
7) Play it and stop it
8) Select File -> Save Project
Expected: QualitySettings file stays the same
Actual: It's modified - AA value changes
Reproduced in LWRP 6.9.0 (2019.2.0b10), 7.1.2 (2020.1.0a12)
Not reproduced in 6.7.1 (2019.2.0b10)
Comments (7)
-
Karnsteiner
Nov 25, 2020 21:25
Still experiencing this issue with URP 7.5.1 with Unity project version 2019.4.11f1. We have a multi-platform project and this seems to happen with the anti-aliasing set to random values.
-
Xury46
Nov 21, 2020 21:57
Still experiencing this in Unity 2019.4.8f1 / URP 7.4.3
The QualitySettings.asset file shows up as changed in Git almost every time the project is opened. -
positive
May 17, 2020 11:43
Still experiencing 2019.3.13f1 with URP 7.3.1..
-
jake_card
May 14, 2020 21:39
Still experiencing this on Unity 2019.3.13f1 with the Universal RP 7.3.1 package.
-
Amalaryk
May 08, 2020 18:35
Still present in Unity 2019.3.12f1
-
dthurn
May 03, 2020 06:44
still seeing this in 2019.3/7.3.1
-
jurcaua
Feb 17, 2020 02:42
Experiencing this still, not a critical issue but affects version controlling slightly.
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Resolution Note (fix version 7.3.1):
Fixed in URP 7.3.1, verified with Unity 2020.2.0a7