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Fixed in 7.3.1

Fixed in 7.4.0



Found in [Package]


Issue ID




[URP] The anti-alias quality settings value is changing without user interaction

Package: SRP Lightweight Template


To reproduce (there is a video attached if needed - LWRP_issue_with_Quality_Settings.avi):
1) Open the attached project and SampleScene1
2) Open ProjectSettings/QualitySettings.asset in a text editor
3) Play the scene and then stop it
4) Select File -> Save Project
5) Take note of the QualitySettings and AA value (easiest to do via DiffTool)
6) Open SampleScene2
7) Play it and stop it
8) Select File -> Save Project

Expected: QualitySettings file stays the same
Actual: It's modified - AA value changes

Reproduced in LWRP 6.9.0 (2019.2.0b10), 7.1.2 (2020.1.0a12)
Not reproduced in 6.7.1 (2019.2.0b10)

  1. Resolution Note (fix version 7.3.1):

    Fixed in URP 7.3.1, verified with Unity 2020.2.0a7

Comments (7)

  1. Karnsteiner

    Nov 25, 2020 21:25

    Still experiencing this issue with URP 7.5.1 with Unity project version 2019.4.11f1. We have a multi-platform project and this seems to happen with the anti-aliasing set to random values.

  2. Xury46

    Nov 21, 2020 21:57

    Still experiencing this in Unity 2019.4.8f1 / URP 7.4.3
    The QualitySettings.asset file shows up as changed in Git almost every time the project is opened.

  3. positive

    May 17, 2020 11:43

    Still experiencing 2019.3.13f1 with URP 7.3.1..

  4. jake_card

    May 14, 2020 21:39

    Still experiencing this on Unity 2019.3.13f1 with the Universal RP 7.3.1 package.

  5. Amalaryk

    May 08, 2020 18:35

    Still present in Unity 2019.3.12f1

  6. dthurn

    May 03, 2020 06:44

    still seeing this in 2019.3/7.3.1

  7. jurcaua

    Feb 17, 2020 02:42

    Experiencing this still, not a critical issue but affects version controlling slightly.

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