Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.2.3
Issue ID
OXPB-114
Regression
No
"BuildFailedException: Oculus Utilities Plugin with OpenXR only supports linear lighting" error is thrown when Building with Color Space set to Gamma
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build the Player (File > Build And Run)
3. Observe the Console Window
Expected result: No error is thrown
Actual result: “BuildFailedException: Oculus Utilities Plugin with OpenXR only supports linear lighting" error is thrown
Reproducible with: 3.3.0 (2021.3.27f1), 4.0.0 (2022.3.1f1, 2023.1.0b20, 2023.2.0a18)
Reproducible on: Intel MacOS 13.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This is by design. Meta requires users to utilize Linear Colorspace for OpenXR