Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.2.3
Issue ID
OXPB-114
Regression
No
"BuildFailedException: Oculus Utilities Plugin with OpenXR only supports linear lighting" error is thrown when Building with Color Space set to Gamma
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build the Player (File > Build And Run)
3. Observe the Console Window
Expected result: No error is thrown
Actual result: “BuildFailedException: Oculus Utilities Plugin with OpenXR only supports linear lighting" error is thrown
Reproducible with: 3.3.0 (2021.3.27f1), 4.0.0 (2022.3.1f1, 2023.1.0b20, 2023.2.0a18)
Reproducible on: Intel MacOS 13.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This is by design. Meta requires users to utilize Linear Colorspace for OpenXR