Search Issue Tracker
Fixed
Fixed in 2.2.0-preview.1, 3.1.1
Votes
1
Found in [Package]
2.0.0-preview.1
Issue ID
OXPB-37
Regression
Yes
[Oculus] TryGetAvailableDisplayRefreshRates does not return available refresh rates in Play mode
Reproduction steps:
1. Open the attached "1422423.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. Observe the Console
Expected result: Console prints out available refresh rates
Actual result: Console prints out nothing
Reproducible with: 2.0.0-preview.1 (2020.3.35f1), 2.0.0-preview.5 (2020.3.35f1), 3.0.1 (2021.3.3f1, 2022.1.2f1, 2022.2.0a15)
Not reproducible with: 1.12.0 (2019.4.39f1, 2020.3.35f1)
Tested with:
- Oculus Rift CV1
Comments (1)
-
amaestas
Sep 15, 2022 18:01
A Note that this issue can be worked around by utilizing the Oculus Integration Asset v43 and above.
After Import when asked which backend to use click "Use OpenXR" . This will update the included plugin and this will fix the issue.
We are working on an out of the box fix.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
Resolution Note (fix version 3.1.1):
This now return the proper refresh rates in play mode and on an android standalone build. Keep in mind that only one refresh rate is supported on desktop so this will just return an array with 1 entry for the current refresh rate. Changing refresh rate of desktop apps is not supported via script and must be done via the oculus app.
Fixed in 3.1.1 and up.
Resolution Note (fix version 2.2.0-preview.1):
This now return the proper refresh rates in play mode and on an android standalone build. Keep in mind that only one refresh rate is supported on desktop so this will just return an array with 1 entry for the current refresh rate. Changing refresh rate of desktop apps is not supported via script and must be done via the oculus app.