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Votes

0

Found in [Package]

3.0.0-pre.4

Issue ID

OXPB-5

Regression

No

[Quest] Performance.TryGetAvailableDisplayRefreshRates doesn't work when OVRPlugin with OpenXR backend is enabled

Package: XR - Oculus XR Plugin Bugs

-

Reproduction steps:
1. Open the "90Hz OpenXR" Scene in the attached project "VR Sandbox.zip"
2. In File > Build Settings make sure that the "90Hz OpenXR" Scene is added in Scenes in Build
3. Select Android Platform
4. Build and Run
5. Observe the framerate in the Scene

Expected result: Framerate is set to 90Hz
Actual result: Unable to get available framerate, it stays 72Hz

Reproducible with: 1.11.2, 3.0.0-pre.1, 3.0.0-pre.4 (2019.4.36f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b6, 2022.2.0a3)
Could not test with: 3.0.0-pre.2 (2020.3.27f1, 2021.2.9f1, 2022.1.0b6, 2022.2.0a3) - Build fails

Reproducible with device:
NA Oculus Quest 2 (Quest 2), OS: 10, CPU: Snapdragon XR2, GPU: Adreno 650

Notes:
- Does not reproduce if set to Oculus > Tools > OpenXR > Switch to Legacy OVRPlugin (with LibOVR and VRAPI backends)
- Reproducible if set to Oculus > Tools > Open XR > Switch to OVRPlugin with OpenXR backend

  1. Resolution Note:

    This will be fixed in a future Oculus firmware update

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