Search Issue Tracker
Fixed in 5.2.2
Fixed in 2.7.0, 4.4.2
Votes
0
Found in [Package]
2.3, 3.3, 4.0
Issue ID
1242142
Regression
No
[XR SDK][WindowsMR]Shared Depth Buffer not populated properly breaking WMR reprojection
1. What happened
It manifests in the same way a straw appears in a glass of water and looking at it from the side. The image is "torn" or split horizontally
2. How we can reproduce it using the example you attached
- load attached project
- configure WMR to run in editor
- enter play mode, left/right arrows cycles test scene
- look at the lower half or top 1/3rd of the eye views
- repeat play mode with Depth buffer sharing off, note effect disappears
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 5.2.2):
Fix shared depth buffer regression with XR
Resolution Note (fix version 5.2.2):
Fix regression in Shared Depth Buffer for XR
Resolution Note (fix version 4.4.2):
Fix regression in Shared Depth Buffer for XR
Resolution Note (fix version 2.7.0):
Fix regression in Shared Depth Buffer for XR