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21
votes
By Design

[URP] Decal Projector renders stretched out decal material

Package: Scriptable Render Pipeline Universal

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Dec 07, 2021

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Version/s: 13.1.3

Reproduction steps: 1. Download and open the attached "FlokyDecalTest.zip" project 2. Open the "TestScene" scene 3. Observe the "Dec... Read more

19
votes
Fixed

NullReferenceException is thrown in Universal.ShadowCasterGroup2DManager...

Package: Scriptable Render Pipeline Universal

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Aug 26, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open a new URP project 2. Enter Play Mode 3. Exit Play Mode Expected result: No errors are thrown in the Conso... Read more

12
votes
Fixed

[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...

Package: Scriptable Render Pipeline Universal

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Oct 17, 2019

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Version/s: 6.9.1

Steps to reproduce: 1. Open original user's "MirrorShaderBundleTest.zip" project 2. Open the LoadScene scene and enter play mode 3. ... Read more

14
votes
By Design

Only the first render target is reflected when using multi render targets

Package: Scriptable Render Pipeline Universal

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Jun 02, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the user's attached project "TestMRT.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Assets/Setting... Read more

32
votes
Fixed

[XR SDK][URP]Game view is rendered grey for left eye and black for right...

Package: Scriptable Render Pipeline Universal

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May 11, 2021

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Version/s: 12.0.0

Reproduction steps: 1. Open the user's attached project ("_ISSUE_XR_SRF.zip.zip") 2. Load "Scene" 3. Make sure Rendering Mode is set... Read more

12
votes
Fixed

[Regression] URP Unlit ShaderGraph is broken in Hybrid Renderer V2

Package: Scriptable Render Pipeline Universal

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Apr 12, 2021

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Version/s: 10.4.0

How to reproduce: 1. Open attached project (ECS_HybridURPSamples.zip) with 2020.3 2. Open MaterialOverridesSample scene Expected re... Read more

17
votes
Fixed

Some lit Shaders are having huge count of variants which leads to projec...

Package: Scriptable Render Pipeline Universal

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Nov 05, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

How to reproduce: 1. Open the user's attached "GLTFSizeRepo" project 2. Select any ShaderGraph from "Packages -> glTFast -> Runtime ... Read more

58
votes
Fixed

Errors are Constantly thrown when Active Input Handling is set to Input ...

Package: Scriptable Render Pipeline Universal

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Aug 16, 2019

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Version/s: 7.0.1

How to reproduce: 1. Create a new URP template project 2. Open Project Settings > Player > Active Input Handling and set it to "Inpu... Read more

98
votes
Fixed

[Oculus GO] PostProcessing effects are not applied to built applications

Package: Scriptable Render Pipeline Universal

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Nov 25, 2018

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Version/s: 2018.3.0b10, 2018.3.5f1

To reproduce: 1. Open my attached project "OculusPP.zip", scene "SampleScene" 2. Build to Oculus GO Expected: Post Processing is ap... Read more

15
votes
Duplicate

[URP] Not all Post-process Color Adjustments effects are applied to the ...

Package: Scriptable Render Pipeline Universal

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Feb 28, 2020

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Version/s: 8.0.1

How to reproduce: 1. Open the attached project's Scene labeled "LayerPostEffectsTest" 2. In the Hierarchy, select the "Global Volume... Read more

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