Search Issue Tracker

29
votes
Fixed

[PLM] Some baked lights are ignored when lighting is generated with 30+ ...

Progressive Lightmapper

-

Jun 19, 2017

-

Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached project (ProgressiveLightmapperIssue) 2. Go to lighting 3. Select Generate Lighting Expected r... Read more

0
votes
Won't Fix

[ReflectionProbes] Interreflections not visible regardless of Bounces se...

Progressive Lightmapper

-

Sep 02, 2017

-

Version/s: 5.6.2f1

Steps to reproduce: 1. Open "LightprobeInterreflections.zip" 2. Load scene "Test" 3. Observe the black reflections Expected result:... Read more

0
votes
By Design

Artifacts appear behind open geometry Game Object after baking with Prog...

Progressive Lightmapper

-

Aug 15, 2017

-

Version/s: 5.6.3f1

To reproduce: 1. Open the "demo_scene" in the user-provided project 2. In the Lighting window, select "Clear Baked data" 3. Press "G... Read more

0
votes
Won't Fix

[PLM] Directional maps are different between Enlighten and Progressive L...

Progressive Lightmapper

-

Aug 14, 2017

-

Version/s: 5.6.1p2

Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights To reproduce: 1) Ope... Read more

0
votes
Duplicate

[GI] Setting Shader.SetGlobalColor() isn't reflected in Meta pass

Progressive Lightmapper

-

Jul 27, 2017

-

Version/s: 5.6.2f1

Steps to reproduce: 1. Open "MaterialPropBlock_vs_MetaShaderPassStripped" project 2. Select "Terrain" game object and in script set ... Read more

0
votes
Fixed

Crash in 'ProbeRenderer::RenderCube > RenderTexture::DiscardContents' wh...

Progressive Lightmapper

-

Jul 26, 2017

-

Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project. 2. Open the 'test-scene' 3. Editor will crash: #0 0x000001008dfb48 in RenderText... Read more

0
votes
Fixed

Lighting Data Asset is instantiated from another scene when duplicating ...

Progressive Lightmapper

-

Jul 26, 2017

-

Version/s: 5.6.1f1

Reproduction steps: 1. Create and open a new project (or use the attached); 2. Change the default light from Directional to Area (ba... Read more

0
votes
Fixed

MaterialPropertyBlock does not affect values for Meta pass when using on...

Progressive Lightmapper

-

Jul 26, 2017

-

Version/s: 5.6.2f1

To reproduce: 1. Download and open attached "Case 127141 - MaterialPropBlock_vs_MetaShaderPass.zip" project. 2. Open "test" scene. ... Read more

0
votes
Won't Fix

Baked directional lightmaps are not fetched correctly with custom lightm...

Progressive Lightmapper

-

Jun 27, 2017

-

Version/s: 5.6.1f1

Steps for reproduction: 1. Download and open the LightmapInstancedPrefabs project from the comments section 2. Open BakeLightmapPre... Read more

0
votes
By Design

[MSE] Empty lightmaps are generated when using mixed lighting with addit...

Progressive Lightmapper

-

Jul 04, 2017

-

Version/s: 5.6.1p1

To reproduce: 1. Download and open attached "repro926832.zip" project. 2. Open Lighting window. 3. Generate Lighting. 4. Go to Proj... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.