Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p2
Issue ID
941887
Regression
No
[PLM] Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights
Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights
To reproduce:
1) Open attached project
2) Open Global Maps in Lighting tab (it's already set to auto build, so if there's nothing there, wait a bit)
Expected: The results between old default and Progressive don't differ too much
Actual: Progressive looks like it has no depth and just overlays two spheres
Tested in 5.5.2f1, 5.5.4p4 vs 5.6.3p2, 2017.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The Progressive lightmapper is producing the correct result.
Since this issue is isolated to the Enlighten backend we are not going to spend resources on fixing this ATM. I suggest instead using the Progressive Lightmapper, which since 18.1 is also the default lightmapper.