Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
935328
Regression
No
Crash in 'ProbeRenderer::RenderCube > RenderTexture::DiscardContents' when opening the scene
Reproduction steps:
1. Open the attached project.
2. Open the 'test-scene'
3. Editor will crash:
#0 0x000001008dfb48 in RenderTexture::DiscardContents(bool, bool)
#1 0x0000010073cead in ProbeRenderer::RenderCube(ReflectionProbe*, RenderTexture*, int, bool)
#2 0x000001011b3bb2 in ReflectionProbeBaker::Bake()
#3 0x0000010152ce62 in BakeReflectionProbesManager::IssueBakeReflectionProbePreparation(SortedHashArray<BakeReflectionProbeJobData, DefaultHashFunctor<BakeReflectionProbeJobData> > const&, JobArray<BakeReflectionProbeJobData, BakedCubemap> const&, ReflectionProbeSettings const&)
#4 0x0000010152fd91 in BakeReflectionProbesManager::PostUpdate()
#5 0x0000010155e9ec in gi::PostUpdate(dynamic_array<GISceneManagerClient*, 8ul> const&)
...
Reproduced with:
5.5.4p2, 2017.2.0b5, 2017.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP Player crash on memset in VCRUNTIME140D when selecting UI GameObject
- [BiRP] GetScriptableCullingParameters() uses the wrong projection matrix when rendering two forward+ passes in XR
- Texture becomes lower quality when the texture is downloaded with script
- [tvOS] Multiple warnings in the Console when building for tvOS Platform on Intel Macbook
- [Android][Vulkan] Shader is rendered incorrectly in the Player when using Vulkan Graphics API
Add comment