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0
votes
Fixed

[macOS] "Baking Lightning Data Asset Failed" error when baking lighting ...

OSX

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Jan 30, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached "Archive" project. 2. Open the "Ü" scene. 3. Go to Window > Lighting > Settings. 4. Click G... Read more

0
votes
Duplicate

[OSX] Services Tab, Asset Store Tab and Collab History Tab remain blank ...

OSX

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Oct 25, 2016

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Version/s: 5.5.0b8

Steps to reproduce: 1. Create a New Project 2. Open Services Tab Result: Services Tab is blank Workaround: Tab is not blank if it... Read more

0
votes
Fixed

[OSX] 'Internal. Possible leak' error is displayed after switching Graph...

OSX

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Sep 21, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1. Open Unity on OSX; 2. Create new project; 3. Import attached 'tree' package; 4. Open 'test' scene; 5. Go to ... Read more

0
votes
Fixed

(MAC) Anti-Aliasing changed in animation window

OSX

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Sep 16, 2016

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Version/s: 5.5.0b4

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0
votes
Fixed

[OSX] [Standalone] Screen turns black when changing to full screen

OSX

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Sep 15, 2016

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Version/s: 5.5.0b4

Reproduction steps: 1. Open the attached project. 2. Build "Test" scene as OSX standalone. 3. Run the build in windowed mode. 4. Cli... Read more

0
votes
Fixed

[OSX][IntelGPU] Trashy artifacts appear when dragging Scene or Game view...

OSX

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Sep 13, 2016

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Version/s: 5.5.0b1

Steps to repro: 1. Open Unity on OSX; 2. Create new project; 3. Expand Layout dropdown list in the upper right corner and select 'D... Read more

0
votes
Fixed

[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...

OSX

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'DEMO INFINIGRASS v1.3 U... Read more

0
votes
Fixed

[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...

OSX

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Elements Preview' scene... Read more

0
votes
Fixed

[metal/hlslcc/runtime] Shader compilation fails and entire screen is ren...

OSX

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change the main graphics API for Mac Standaole to 'Metal' 3. Build 'DemoWalk' scene... Read more

0
votes
Fixed

[OSX][Metal] View not scaled properly when using Screen.SetResolution in...

OSX

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Jul 29, 2016

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Version/s: 5.5.0a5

Full screen rendering and switching resolution with Screen.SetResolution does not work when using Metal or GLCore with Mac Player. W... Read more

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