Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0f3
Issue ID
876062
Regression
No
[macOS] "Baking Lightning Data Asset Failed" error when baking lighting for the scene with "Ü" character in its name
Reproduction steps:
1. Open the attached "Archive" project.
2. Open the "Ü" scene.
3. Go to Window > Lighting > Settings.
4. Click Generate Lighting.
- Lighting data doesn't build.
- "Baking lighting data asset failed" error is shown in the console.
Workaround:
Rename the scene.
Note:
There is most likely more than one symbol, that blocks lighting generation.
Reproduced with:
5.4.5f1, 5.5.2p2, 5.6.0f1, 2017.1.0a3
macOS 10.12.3
Not reproducible with:
Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment