Search Issue Tracker

0
votes
Third Party Issue

Rendering results differ on Mac and Windows when both OS's are using Ope...

OpenGL

-

Apr 12, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.17f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project from "support1328737" on either Windows or Mac 2. Enter Play Mode 3. Observe differen... Read more

0
votes
Won't Fix

Wireframe is not the same size as the GameObject which is using Shader w...

OpenGL

-

Jan 29, 2021

-

Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "WireframeVertexShaderBug" project 2. Open the Scene "SampleScene" 3. Change the Shadi... Read more

0
votes
Fixed

[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...

OpenGL

-

Dec 07, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.1.15f1, 2020.2, 2021.1

How to reproduce: 1. Open the user's attached "HelloWorldWebGL.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build S... Read more

0
votes
Fixed

"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...

OpenGL

-

Aug 14, 2020

-

Version/s: 2018.4, 2019.4.2f1, 2020.2

How to reproduce: 1. Open user-submitted project (HardwarePCFTest.zip) 2. Open the 's1' scene 3. Make sure the Editor is using OpenG... Read more

0
votes
Fixed

[OpenGLES3] Shader using bitfield extract fails to compile when using Op...

OpenGL

-

Dec 07, 2019

-

Version/s: 2018.4, 2018.4.12f1

Reproduction steps: 1. Download and open the attached project "1203708.zip" 2. Open Player settings (Edit -> Project Settings -> Pla... Read more

0
votes
Fixed

[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...

OpenGL

-

Jul 10, 2020

-

Version/s: 2018.4, 2018.4.0f1, 2020.1

Reproduction steps: 1. Open project in "draw_mesh_now2.zip" 2. Switch Graphics API to OpenGL ES 2 or 3 3. Build for iOS and deploy t... Read more

0
votes
Won't Fix

[Android] GameObjects with SkinnedMeshRenderer are not being rendered wh...

OpenGL

-

Apr 06, 2020

-

Version/s: 2018.4, 2018.4.16f1, 2019.3, 2020.1, 2020.2

Reproduction steps: 1. Download and open the attached project "1234378.zip" 2. Build and run on Android Expected result: Two charac... Read more

1
votes
Fixed

[OpenGL] Crash on BufferManagerGLES::AcquireBuffer when in Play Mode

OpenGL

-

Mar 25, 2020

-

Version/s: 2018.4, 2019.3, 2019.3.6f1, 2020.1, 2020.2

Reproduction steps: 1. Open project "1230566" from the Google Drive link and open Level04_************* 2. Enter Play Mode 3. Wait f... Read more

0
votes
Not Reproducible

Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...

OpenGL

-

Nov 11, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b11, 2020.1

Steps to reproduce: 1. Download 1197789_repro.zip and open "Test" scene 2. Switch Graphics API to OpenGLCore 3. Enter play mode Res... Read more

0
votes
Won't Fix

Multi-display does not work when OpenGL Graphics API is used

OpenGL

-

Aug 05, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached "OpenGLMultiDisplay.zip" project 2. Open the Build Settings and make sure "SampleScene" is in... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.