Search Issue Tracker
Rendering results differ on Mac and Windows when both OS's are using Ope...
How to reproduce: 1. Open the attached project from "support1328737" on either Windows or Mac 2. Enter Play Mode 3. Observe differen... Read more
Wireframe is not the same size as the GameObject which is using Shader w...
How to reproduce: 1. Open the user's attached "WireframeVertexShaderBug" project 2. Open the Scene "SampleScene" 3. Change the Shadi... Read more
[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...
How to reproduce: 1. Open the user's attached "HelloWorldWebGL.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build S... Read more
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...
How to reproduce: 1. Open user-submitted project (HardwarePCFTest.zip) 2. Open the 's1' scene 3. Make sure the Editor is using OpenG... Read more
[OpenGLES3] Shader using bitfield extract fails to compile when using Op...
Reproduction steps: 1. Download and open the attached project "1203708.zip" 2. Open Player settings (Edit -> Project Settings -> Pla... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps: 1. Open project in "draw_mesh_now2.zip" 2. Switch Graphics API to OpenGL ES 2 or 3 3. Build for iOS and deploy t... Read more
[Android] GameObjects with SkinnedMeshRenderer are not being rendered wh...
Reproduction steps: 1. Download and open the attached project "1234378.zip" 2. Build and run on Android Expected result: Two charac... Read more
[OpenGL] Crash on BufferManagerGLES::AcquireBuffer when in Play Mode
Reproduction steps: 1. Open project "1230566" from the Google Drive link and open Level04_************* 2. Enter Play Mode 3. Wait f... Read more
Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...
Steps to reproduce: 1. Download 1197789_repro.zip and open "Test" scene 2. Switch Graphics API to OpenGLCore 3. Enter play mode Res... Read more
Multi-display does not work when OpenGL Graphics API is used
How to reproduce: 1. Open the attached "OpenGLMultiDisplay.zip" project 2. Open the Build Settings and make sure "SampleScene" is in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Ubuntu 24]Layout window size is rest when reopening the Project
- [Ubuntu 24]Cannot resize Editor window with the arrows on the side
- [Android] VideoPlayer does not resume playing when the app has recovered after lagging
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms