Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2018.4.16f1
2019.3
2020.1
2020.2
Issue ID
1234378
Regression
No
[Android] GameObjects with SkinnedMeshRenderer are not being rendered when running on Adreno GPUs using OpenGLES3 graphics API
Reproduction steps:
1. Download and open the attached project "1234378.zip"
2. Build and run on Android
Expected result: Two characters with two shadows are rendered
Actual result: One character and two shadows are rendered
Reproducible with: 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a12
Reproduces on:
VLNQA00125, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00321, Xiaomi MI 9 (MI 9), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Does not reproduce on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00012, Samsung Galaxy S6 (SM-G920F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Windows Standalone
Notes:
Could not test on Unity 2017.4 due to console errors.
Reproducible only with OpenGLES3 graphics API. OpenGLES2 and Vulkan work as expected.
The issue does not reproduce if Compute Skinning is disabled in Player Settings.
The issue does not reproduce if the Skybox Material is removed and lights are regenerated for s_bug_scene.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (2020.2.X):
After careful consideration, there does not seem to be a satisfactory solution to this issue. We recommend to use CPU skinning when targeting affected devices.
Compute Skinning can be turned off for specific devices using the command line switch '-disable-gpu-skinning'. On Android this can be set from Java (https://docs.unity3d.com/Manual/AndroidUnityPlayerActivity.html) for specific devices.