Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.37f1
6000.0.10f1
Issue ID
UUM-75372
Regression
No
[Ubuntu 24]Layout window size is rest when reopening the Project
How to reproduce:
1. Create a new Project
2. Change some window size (Inspector, Hierarchy, Maximize the editor)
3. Click "Default" in the Right Top Corner
4. Click "Save Layout" Button
5. Add a "Cube" GameObject (Right-click in the Hierarchy -> 3D Object -> Cube)
6. Save and close the Project
7. Reopen the project
Expected result: The Editor window size is identical to the one that was before closing the project
Actual result: The Editor window size is the minimum size it can be
Reproducible with: 6000.0.10f1, 2022.3.37f1
Reproduced on: Ubuntu 24.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px
- Some text in the Bug Reporter can be semi selected and copied
Resolution Note:
This issue is linked to a known bug in the GNOME Mutter window manager on Ubuntu. Mutter sometimes fails to correctly store or restore window sizes and positions, particularly affecting floating windows after restarting. As this issue is not specific to Unity and is a broader problem within the Ubuntu environment, we will not be addressing it within Unity at this time. However, we will continue to monitor the issue and provide updates if a resolution becomes available.