Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
1
Found in
2018.4
2019.3
2019.3.6f1
2020.1
2020.2
Issue ID
1230566
Regression
Yes
[OpenGL] Crash on BufferManagerGLES::AcquireBuffer when in Play Mode
Reproduction steps:
1. Open project "1230566" from the Google Drive link and open Level04_*************
2. Enter Play Mode
3. Wait for a few minutes
--observe crash
Reproducible with: 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Could not test with: 2018.4.21f1 (required packages not available), 2017.4.39f1 (no Package Manager)
Reproducible with: OpenGLCore
Not reproducible with: Direct3D11, Direct3D12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b10
Resolution Note (fix version 2019.3):
Fixed in 2019.3.15f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.24f1