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18
votes
Fixed

[Unet] Error: Assertion failed on expression: 'asset->mainRepresentation...

Networking

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Sep 14, 2016

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Version/s: 5.5.0b4

This happens on all Multiplayer projects upgraded from 5.4. If you remove Library folder - this problem will gone. If you change Pla... Read more

14
votes
Fixed

NetworkManagerHUD "Uncaught TypeError: Cannot read property 'id' of null...

Networking

-

Dec 12, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the project2. Build and Run on WebGL3. Click "LAN Client(C)"4. Click "Cancel Connection attempt"5. Repeat... Read more

11
votes
Fixed

Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...

Networking

-

Sep 09, 2016

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Version/s: 5.5.0b2

Steps to reproduce:1. open attached project2. open scene Main3. enter play mode4. start host Expected: disconnects player without an... Read more

0
votes
Not Reproducible

[UNETServerDLL] Server throws assert when receive queu is overflowed

Networking

-

Jan 19, 2016

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Version/s: 5.5

Steps:1. Open attached solution2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside)3. Run ChatServer.exe4. Run C... Read more

0
votes
Fixed

Editor crashes when inspecting a specific object while you are joined to...

Networking

-

Jan 10, 2017

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Version/s: 5.5.0f3

To reproduce:1) Open attached project and 'playingScene'2) Build and run it3) In the player, select "Host"4) After it finishes loadi... Read more

10
votes
Fixed

UNetWeaver error after upgrading project from 5.4 to 5.5/5.6

Networking

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Dec 05, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open attached project2. Observe UNetWeaver error in console: UNetWeaver error: Exception :System.MissingMethodExcept... Read more

0
votes
Fixed

[HLAPI] Trying to spawn from a reference to a prefab throws null referen...

Networking

-

Oct 12, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. build for standalone3. click 'space' Actual: null reference in standalone and editor s... Read more

1
votes
Fixed

Unity freezes when exiting play mode while custom DownloadHandlerScript ...

Networking

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Feb 13, 2017

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Version/s: 5.5.1p3

Steps to reproduce:1. Open the project attached2. Enter play mode3. Exit play mode before the download finishes4. Exit Unity Expecte... Read more

5
votes
Fixed

[iPV6] Ping.isDone never returns true when pinging an iPv6 adress withou...

Networking

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Jul 29, 2016

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Version/s: 5.5.0a5

To Reproduce : 1. Open the project from https://fogbugz.unity3d.com/default.asp?802395.2. While on an iPv^ network (or without acces... Read more

0
votes
Won't Fix

Collided ships in networked game lose control

Networking

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Nov 17, 2017

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Version/s: 5.5.2f1

To reproduce:1) Open attached project2) Make 2 player builds3) Run them both4) Host on one of them, join on another one5) Using arro... Read more

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