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Fixed in 5.4.1
Votes
22
Found in
5.1.5f1
Issue ID
802395
Regression
No
UnityEngine.Ping does not work with ipv6 addresses
To Reproduce:
1. Open scene "Ping Test" in the attached project.
You need to be on an ipv6 network to test this ( can use if you're testing on ios/have a mac: https://developer.apple.com/library/mac/documentation/NetworkingInternetWeb/Conceptual/NetworkingOverview/UnderstandingandPreparingfortheIPv6Transition/UnderstandingandPreparingfortheIPv6Transition.html#//apple_ref/doc/uid/TP40010220-CH213-SW1)
2. Run it and click on the "ping ipv6 address", observe that it fails with Ping.time = -1
(the address has ipv6 prefix https://tools.ietf.org/html/rfc6052, and can be pinged with ping6 util)
Tested on iOS and OSX
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ryan_santiago_dl
Oct 23, 2020 05:27
We still couldn't connect to an ipv6 address in Unity 2018.4.13f1
BillyMFT
Sep 07, 2016 09:28
yep, broken on 5.3.6
FundaySoftware
Aug 16, 2016 10:41
This is still not fixed in 5.4.0f3 even though this post suggests so. Please re-open.
ricardo_fb
Jun 29, 2016 04:40
Absolutely stuck because of this...
FundaySoftware
Jun 08, 2016 09:14
Yup, I'm not sure how 5.3.5 is fully IPv6 ready without the Ping class?
GameSpring
Jun 07, 2016 04:44
I have the same issue with Unity 5.3.5 even though it’s supposed to fully support IPv6.
Is there any update with this issue?