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Fixed in Unity 5.4.1

Votes

22

Found in

5.1.5f1

Issue ID

802395

Regression

No

UnityEngine.Ping does not work with ipv6 addresses

Networking

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 0Severity not yet defined

To Reproduce:

1. Open scene "Ping Test" in the attached project.
You need to be on an ipv6 network to test this ( can use if you're testing on ios/have a mac: https://developer.apple.com/library/mac/documentation/NetworkingInternetWeb/Conceptual/NetworkingOverview/UnderstandingandPreparingfortheIPv6Transition/UnderstandingandPreparingfortheIPv6Transition.html#//apple_ref/doc/uid/TP40010220-CH213-SW1)

2. Run it and click on the "ping ipv6 address", observe that it fails with Ping.time = -1
(the address has ipv6 prefix https://tools.ietf.org/html/rfc6052, and can be pinged with ping6 util)

Tested on iOS and OSX

Comments (5)

  1. 12380051f77e0e6b246b11d17f75347d?d=mm

    BillyMFT

    Sep 07, 2016 09:28

    yep, broken on 5.3.6

  2. Dba28d98f8dcc49449d25d5352cbcb6d?d=mm

    FundaySoftware

    Aug 16, 2016 10:41

    This is still not fixed in 5.4.0f3 even though this post suggests so. Please re-open.

  3. 5567a74ec00e94a349b9881d5afd5eab?d=mm

    ricardo_fb

    Jun 29, 2016 04:40

    Absolutely stuck because of this...

  4. Dba28d98f8dcc49449d25d5352cbcb6d?d=mm

    FundaySoftware

    Jun 08, 2016 09:14

    Yup, I'm not sure how 5.3.5 is fully IPv6 ready without the Ping class?

  5. D0df8913f8cd4f44b1a429f3aa4dc06a?d=mm

    GameSpring

    Jun 07, 2016 04:44

    I have the same issue with Unity 5.3.5 even though it’s supposed to fully support IPv6.

    Is there any update with this issue?

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