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GameObject's colors are rendered differently in the iOS build compared t...
How to reproduce: 1. Open the attached project "Testdawn.zip" 2. Go to the Build Settings (FIle>Build Settings) 3. Select iOS and bu... Read more
White borders appear around a texture when Post Processing is unchecked ...
How to reproduce: 1. Open project "bug1.zip" 2. In the Hierarchy window select "Main Camera" and look if the "Post Processing" is un... Read more
Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps: 1. Create a new project 2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > Auto... Read more
[iOS] PVRTC RGBA 2bpp discards lowests 4 mips
How to reproduce: 1. Open project "PVRTCBrokenDemo2.zip" 2. Go to the Build Settings, add the "SampleScene" Scene to the Build, choo... Read more
[Metal] Pixelating shader is only working from a specific angle
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Observe the Game window Expected result: The s... Read more
[M1] [Performance] Frame Rate significantly drops when Game View window ...
Reproduction steps: 1. Open users attached project 2. Enter the Play Mode 3. Press the Stats button in the Game View window 4. Drag ... Read more
[XR][macOS] Screen flickering when entering Play mode with MockHMD Multi...
Reproduction steps: 1. Open the user's attached project 2. Enter Play mode 3. Move the mouse around Expected result: Screen is not ... Read more
Mesh is rendered incorrectly when _Float16 property is used in Shader
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-click the ... Read more
[M1] Editor FPS drops significantly when moving Editor window to the sec...
Reproduction steps: 1. Create a new project 2. Enter play mode and turn on "Stats" window 3. Observe FPS 4. Move the Editor window t... Read more
[TVOS] EXC_BAD_ACCESS tvOS simulator build crash
Reproduction steps: 1. Download and open the attached "speedGolf6.zip" project 2. Build the project for tvOS 3. Launch the applicati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder