Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3.19f1
2020.3.33f1
2021.3
2022.1
2022.2
Issue ID
1422108
Regression
Yes
[XR][macOS] Screen flickering when entering Play mode with MockHMD Multi Pass
Reproduction steps:
1. Open the user's attached project
2. Enter Play mode
3. Move the mouse around
Expected result: Screen is not flickering
Actual result: Screen is flickering more on the left eye, than on a right
Reproduced with: 2020.3.19f1, 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Not reproduced with: 2019.4.38f1 2020.3.18f1
Notes:
- Not Reproducible on Windows
- Tested with 1.3.0-preview.1 MockHMD package
- On 2022.2.0a11 screen starts flickering only when you move the mouse from Game View to another Window. And Play and Pause button icon disappears.
- Not reproducible on Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fixed on: 2022.2.0a15