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112
votes
Fixed

'task.rasterData.vertexBuffer == NULL' errors when using a Particle System

Graphics - General

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Mar 09, 2020

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Version/s: 2018.4.18f1, 2019.3.0b12, 2019.3.0f6, 2020.1, 2020.2

Steps to reproduce: 1. Open User-attached project 2. Run the Sample scene 3. Tab out and wait for at least 3 minutes Expected: noth... Read more

0
votes
Fixed

'The texture wasn't created with the UAV usage flag set' error is throw...

Graphics - General

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Mar 30, 2020

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Version/s: 2018.4, 2019.3.2f1, 2019.4, 2020.1

How to reproduce: 1. Open the attached 'project-1231790.zip' project 2. Load the 'Main Scene' scene 3. In the Hierarchy window selec... Read more

0
votes
Fixed

Crash on generating lighting in a scene with meshes that doesn't have UVs

Graphics - General

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Jun 07, 2020

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Version/s: 2018.4, 2018.4.20f1

Reproduction steps: 1. Open the project attached by the user 2. Open "chillroom broken" 3. Click "Generate Lighting" in the Lighting... Read more

0
votes
Duplicate

[Graphics][Android] 2D Texture is overlayed on top of itself if Mesh Fil...

Graphics - General

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May 30, 2020

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Version/s: 2018.4, 2019.3, 2019.3.10f1, 2019.4, 2020.1, 2020.2

Reproduction steps: 1. Open the user's attached project "MinimalQuadTest.zip" 2. In the "Assets" folder open "TestScene.unity" 3. Bu... Read more

0
votes
Fixed

Shader compiler throwing internal communicating errors for UniversalForw...

Graphics - General

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May 29, 2020

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Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1

How to reproduce: 1. Open user-submitted project (827425-ShaderCompilerRepro.zip) 2. Open the SampleScene 3. Select "CSR3_Env" in th... Read more

0
votes
Fixed

[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...

Graphics - General

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May 18, 2020

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Version/s: 2018.4, 2018.4.9f1, 2019.3, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f... Read more

0
votes
Fixed

[Frame Debugger] Shader properties and Texture data is clipped in Frame ...

Graphics - General

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May 19, 2020

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Version/s: 2018.4.16f1, 2020.1.0b9, 2020.2

Shader properties and Texture data is clipped in Frame Debugger Editor. Refer the attached video Steps to reproduce: 1) Create a ne... Read more

0
votes
Fixed

Crash in MaterialScripting::GetTexturePropertyNameIDsInternal when calli...

Graphics - General

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Apr 17, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (TestProject.zip) 2. Enter Play Mode Expected result: the Editor does not crash A... Read more

0
votes
By Design

Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...

Graphics - General

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Mar 29, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps: 1. Download QA attached project "case_1231726" 2. Delete library 3. Open project 4. Crash with ========== OUTPUT... Read more

0
votes
Won't Fix

Shader fails to compile when Shader header uses non english alphabet cha...

Graphics - General

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Mar 24, 2020

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Version/s: 2018.4, 2019.3.6f1, 2020.2

Steps to reproduce: 1. Open User-supplied project 2. Inspect the material Expected: its shader fails to compile. Actual: its shader... Read more

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