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Votes
0
Found in
2018.4
2019.3
2019.3.10f1
2019.4
2020.1
2020.2
Issue ID
1251777
Regression
No
[Graphics][Android] 2D Texture is overlayed on top of itself if Mesh Filter is set as Cube or Quad
Reproduction steps:
1. Open the user's attached project "MinimalQuadTest.zip"
2. In the "Assets" folder open "TestScene.unity"
3. Build for Android
Expected result: texture is not overlayed on itself when Mesh Filter is set to Cube or Quad
Actual result: texture is overlayed on itself when Mesh Filter is set to Cube or Quad (See attached ActualvsExpected.png)
Reproduces on: 2018.4.23f1, 2019.3.16f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a13
Reproduces with these devices:
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Does not reproduce
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00160 iPhone 6S iOS 13.3.1
Notes:
-Does not reproduce on Standalone
-Reproduces with Vulkan, OpenGLES 3 and OpenGLES 2
-Reproduces only when Mesh Filter is Cube or a Quad
-Reproduces only when Texture Type is set as 2D
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This is a duplicate of issue #1223097