Search Issue Tracker

Duplicate

Votes

0

Found in

2018.4

2019.3

2019.3.10f1

2019.4

2020.1

2020.2

Issue ID

1251777

Regression

No

[Graphics][Android] 2D Texture is overlayed on top of itself if Mesh Filter is set as Cube or Quad

Graphics - General

-

Reproduction steps:
1. Open the user's attached project "MinimalQuadTest.zip"
2. In the "Assets" folder open "TestScene.unity"
3. Build for Android

Expected result: texture is not overlayed on itself when Mesh Filter is set to Cube or Quad
Actual result: texture is overlayed on itself when Mesh Filter is set to Cube or Quad (See attached ActualvsExpected.png)

Reproduces on: 2018.4.23f1, 2019.3.16f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a13

Reproduces with these devices:
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72

Does not reproduce
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00160 iPhone 6S iOS 13.3.1

Notes:
-Does not reproduce on Standalone
-Reproduces with Vulkan, OpenGLES 3 and OpenGLES 2
-Reproduces only when Mesh Filter is Cube or a Quad
-Reproduces only when Texture Type is set as 2D

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.