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15
votes
Fixed

Unity reports incorrect Textures size in the editor.log after building o...

Deployment Management

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Feb 27, 2017

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Version/s: 5.5.2f1

To reproduce: 1.Download and open attached project. 2.Select texture "texture" and notice that it's size is 1.3 Mb. 3.Go to File->B... Read more

15
votes
Fixed

Crash in GenerateCombinedDynamicVisibleListJob

Deployment Management

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Feb 19, 2017

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Version/s: 5.5.1f1

To reproduce: 1) Open attached project 2) Either Build and Run or Open "level01" scene and play it 3) Wait It will eventually crash... Read more

20
votes
By Design

[Player] Missed texture and shader on mesh generated from terrain asset ...

Deployment Management

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Oct 05, 2016

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Version/s: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Open attached project ('Terrain to Mesh' package from A$); 3. In the Project folder go to Assets ... Read more

0
votes
Not Reproducible

Custom resolution box is missing in windowed mode of standalone build in...

Deployment Management

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Dec 29, 2017

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Version/s: 5.5.5f1, 2017.1

Custom resolution box is missing in windowed mode of standalone build in OSX Steps to reproduce: 1) Create new project 2) File > Bu... Read more

0
votes
Won't Fix

Development builds create output_log.txt file even when 'Use Player Log'...

Deployment Management

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May 24, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Open a new Unity project 2. File --> Build Settings 3. Choose Windows Standalone build 4. Tick "Development Build" ... Read more

0
votes
Duplicate

[OS] Standalone build, cannot configure inputs on resolution dialog

Deployment Management

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May 19, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Build a new project 2. Run the game 3. Select input tab 4. Double click on any entry to change it Expected R... Read more

0
votes
Fixed

Symbols are not escaped correctly or not escaped at all when using -edit...

Deployment Management

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Mar 17, 2017

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Version/s: 5.5.2p2

According to https://confluence.jetbrains.com/display/TCD10/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCit... Read more

0
votes
Fixed

Build location window is named as Facebook instead of Standalone on OSX ...

Deployment Management

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Apr 26, 2017

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Version/s: 5.5.2p1

To reproduce: 1. Create empty project 2. Build for Windows x86_64 Expected: Build location window will be named as Standalone Actu... Read more

0
votes
Not Reproducible

An empty folder with build name is required when building for OSX on Win...

Deployment Management

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Mar 08, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Create a new project 2. Create scene 3. Build scene for OSX Expected: scene will be built in selected/created fold... Read more

0
votes
Fixed

[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...

Deployment Management

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Feb 02, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open the attached project; 2. Build and run "DemoRegion" scene; 3. Using HTC Vive controllers, shoot at the enemy... Read more

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