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Setting the audio.timeSamples property for the partially downloaded audi...
Steps to reproduce:1. Open attached project2. Go into play mode3. Press the UI button "play"4. Press ">>" button-"Error execut... Read more
Application freezes if using FMOD when accepting an incoming call in iOS 15
How to reproduce:1. Open project "olaf-master.zip" from the user-provided link2. Go to the Build Settings (File>Build Settings)3.... Read more
Unity Microphone does not work with Razer Kraken 7.1 Chroma headsets whi...
To reproduce:1) Have the Razer Synapse installed and the Razer Kraken 7.1 Chroma headset2) Open attached project and scene in it3) P... Read more
Audio gets distorted when DSP buffer size is changed to "Best Latency" i...
To reproduce:1. Open attached Unity project "LowLatencyAudioBug.zip"2. Open "AudioBug" scene(For better performance, I suggest disab... Read more
[editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mo...
To reproduce:1. Open launcher and activity monitor2. Notice that in activity monitor's Energy tab, Unity has 'No' value in 'Preventi... Read more
Streaming audio is broken
Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce:- Open attached project and launch "AudioTest" scene- Hit Play- Press... Read more
Audio Clips don't support multi-ojbect editing
Could reproduce in 4.0f7. To reproduce:- Create a new project and import the attached "test.unitypackage"- Select all the audio file... Read more
Audio.PlayScheduled produces artifacts on cpu spikes
To reproduce:1. Import package the "repro"2. Open "scene"3. Enter play mode4. Press space. it should call "audio.PlayScheduled" and ... Read more
[iOS] onAudioFilterRead allocates memory every frame instead of reusing ...
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run4. Attach the Unity profiler to the dev... Read more
[WebGL][MacOS] Reimporting audio assets throws "Importer(AudioImporter) ...
Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project on MacOS2. Switch to WebGL platform3. Right-click and reimport... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used