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Graphical issues are caused by GPU Occlusion Culling when using Amplify ...
How to reproduce:1. Open the “GPUOcclusionCullingShaderError.zip“ project2. Open the “GPUOcclusionCullingError“ Scene3. Select the “... Read more
NullReferenceException is thrown when selecting multiple GameObjects wit...
How to reproduce:1. Create a new project2. Import the HD RP package from the Package Manager3. In the Hierarchy window create a new ... Read more
Bake color artifacts, lighting does not go seamlessly through the objects
Steps to reproduce:1. Open attached project2. Open lighting tab and click "Generate Lighting"3. Observe that in some of the scene ar... Read more
Substance generates incorrect warning when changing shader type
After changing a Substance material's shader, a warning message will appear in the material. This message goes away immediately afte... Read more
Reflection probes set to update "via scripting" update without calling R...
Steps to reproduce: 1. Open attached project2. Open scene "ReflectionProbeRepro"3. Run it4. Notice that reflection probe gets update... Read more
Pressing Control when the Scene View is in focus logs a "CommandBuffer: ...
Reproduction steps:1. Open the attached “Repro“ project2. Select the Scene View3. Press the “Control“ button4. Observe the Console E... Read more
[WebGL] Audio in Player gets distorted, plays wrong tracks
Steps to reproduce:1. Open the user attached project2. Enter Play Mode and play a bit (notice how it sounds), then exit Play Mode3. ... Read more
Spot Light becomes invisible or flickers with "Forward" Rendering Path w...
Reproducible with:1. Open the attached “IN-112991.zip” project2. Open the “Bug” Scene3. Enter Play mode4. Observe the moving Spot Li... Read more
Compilation errors are thrown after Building the project when API Update...
How to reproduce:1. Open the attached project2. Make a Build (File->Build Settings->Build)3. When the API Updater prompt opens... Read more
Only one Light is casted when two Directional Lights are active
Reproduction steps:1. Open the attached “Test Project” project2. Select “Directional Light (Main Lighting)” in the Hierarchy window3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size