Search Issue Tracker
Fixed
Fixed in 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.0.57f1
6000.2.3f1
6000.3.0a4
6000.4.0a1
Issue ID
UUM-115962
Regression
No
Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
How to reproduce:
1. Open the “GPUOcclusionCullingShaderError.zip“ project
2. Open the “GPUOcclusionCullingError“ Scene
3. Select the “WhiteLeftCurtain“ and press F to focus on it
4. Observe the GameObject in the Scene view
5. Zoom out in the Scene view
6. Observe the GameObject in the Scene view
Expected Results: The geometry with the shader applied is rendered correctly with GPU Occlusion Culling enabled
Actual Results: The geometry glitches when zooming in and out of the scene view
Reproducible in: 6000.0.25f1, 6000.0.57f1, 6000.2.3f1, 6000.3.0a4
Could not test in: 2023.1.0a1 (GPU Occlusion Culling is not featured in this version), 6000.3.0b1 (upgrading the project causes rendering failure and a conversion error)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 6000.4.0a1):
Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.
Resolution Note (fix version 6000.3.0b3):
Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.
Resolution Note (fix version 6000.2.6f1):
Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.
Resolution Note (fix version 6000.0.59f1):
Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.