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[Android/iOS] Colors appear saturated when Linear Color Space is selected
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Project Settings Window (Edit > Project Settings)3. In the Pr... Read more
[OpenVR] Changing FOV at runtime does not work
Reproduction steps:1. Open the project2. Open the "FOVChange" scene3. Setup Vive.4. Ensure that OpenVR is the preferred and only SDK... Read more
Editor Window does not preserve the minimum height and width of UI Eleme...
How to reproduce it:1. Open the user's attached project 'UI Window Bug.zip'2. In the Main Menu bar click 'Window' > 'Example'3. I... Read more
“Render Textures” causes a Memory leak when the Android Platform is sele...
How to reproduce:1. Open the “IN_55188” project2. In the Build Settings make sure the Android Platform is selected3. Minimize the Ed... Read more
Editor hangs when faulty Dictionary is instantiated before variables use...
When a script has a class variable of Dictionary type, that is attempted to be initialized with duplicate keys (resulting in an exce... Read more
[2D] Sprite Library blending float values have to match exactly for the ...
Reproduction steps:1. Open the project in "2021.1.zip"2. Open SampleScene and enter play mode3. Inspect the blend value Expected res... Read more
Editor crashes on "DirectorManager::RemoveFromManager" when animator com...
Reproduction steps:1. Open attached "ReproductionProjects" Unity project.2. Open and play "AnimationCrashingRepo" scene.3. Wait for ... Read more
[Profiler] The CPU Profiler -> Hierarchy view's "Show Calls" view does n...
Steps to Reproduce:1. Add the Test.cs file to an Empty project and attach the component to something in the scene.2. Run the game wi... Read more
Cycling between objects with Custom Editor script's materials results in...
How to reproduce:1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene"2. In Hierarchy window, expand "BUG"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open