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Remove Reference Object button is unclear for XR Reference Object Librar...
Steps to reproduce:1. Create new Unity project using VR Template2. In Project window create Reference Object Library Asset (Create &... Read more
Custom inspectors are not generated automatically when using Visual Scri...
Reproduction steps1. Open the “BugDemo” project2. Open the "Assets/Scenes/SampleScene.unity" Scene3. In the Hierarchy Window select ... Read more
Caret cannot be moved with arrow keys in TMP Input Field when deployed o...
How to reproduce:1. Open the attached project "TMPBug.zip"2. Build And Run the project for HoloLens 23. Type "A" on the keyboard4. P... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more
No smooth interpolation of data is available when using Splines
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Observe the Spline in the Scene view Expected... Read more
Asset Bundle dependencies are included from an asset linkage in an anima...
Reproduction steps: 1. Open "TestDependenciesCollected.zip" project2. Enter Play Mode3. Click on "Load Bundle From StreamingAssets" ... Read more
"sprite.textureRect" returns values for master SpriteAtlas instead of Sp...
Reproduction steps: 1. Open "UnityTestProject.zip" project2. Enter Play mode3. Look at the Console4. See "sprite.textureRect" values... Read more
[2019.2] UI elements are not rendered in displays that are not 'Display ...
How to reproduce:1. Open attached 'project-1173805.zip' project2. In Game window select 'Display 2' Expected result: UI elements are... Read more
[Shadergraph] Hitting Esc while click and dragging to reorder properties...
When a user clicks and drags a property to reorder it in the inspector, but hits the escape key before releasing the mouse, it will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject