Search Issue Tracker
By Design
Votes
0
Found in
2019.1.2f1
Issue ID
1152074
Regression
No
Fullscreen Mode: Windowed Standalone build goes back to regular Fullscreen mode if Display Resolution Dialog was used previously
How to reproduce:
1. Create a new project
2. Open player settings -> Resolution and presentation
3. Select Fullscreen Mode -> Windowed
4. Make sure that the "Display Resolution Dialog" is set to "Enabled"
5. Build the Player, in the Resolution Dialog uncheck "Windowed" mode and click Play
6. Close the player, disable the "Display Resolution Dialog" option and build the Player again
7. Observe that the built player is still in regular Fullscreen mode
Expected result: the Player is built in Window mode
Actual result: the Player picks up the previously used configuration and switches to the regular Fullscreen mode even though the "Fullscreen Mode" is set to "Windowed"
Reproduced in: 2019.3.0a2, 2019.2.0b1, 2019.1.2f1, 2018.4.0f1
Workaround: Build the player with the "Display Resolution Dialog" again and run it in Windowed mode. Subsequent builds should now be in proper Window mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This issue is by design. When setting window mode in game or with screen selector, last used mode is saved to player preferences.