Search Issue Tracker
Package Manager - Seeing very long load times
Package Manger - Switching between "In Project" and "All" can create long load times 1. What happenedWhen switching between "In Proj... Read more
UIBuilder: Color variables set to color names are not recognized as colo...
Color enum values are not recognized as color by the Variable Completer popup 1 - Create new document in the builder2 - Add a styles... Read more
Long-pressing j, p, q, f, x, v, b, m, or digits (0–9) fails in the Platf...
Steps to reproduce: Create a new project Open the Build Profile window (menu: File > Build Profiles) Select the "Add Build Profil... Read more
LogStringToConsole is performing too many allocations when printing to c...
To reproduce:1. Open attached project "StackTraceBR.zip"2. Make sure the Profiler window is open and only GarbageCollector graph is ... Read more
[Android] Error "RenderTexture.Create failed: depth/stencil format unsup...
How to reproduce:1. Open the “My Project.zip“ project2. Open the “SampleScene“ scene3. Build and Run for Android4. Observe the logca... Read more
“Leak Detected : Persistent allocates 4 individual allocations.” is logg...
Reproduction steps:1. Open the attached “IN-93707.zip” project2. Open the “SampleScene”3. Select the “Spline” GameObject from the Hi... Read more
[MacOS] Value in the Inspector window can’t be changed by dragging the c...
How to reproduce:1. Open the attached “highlightedField.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. In the Hierar... Read more
Updating from 2019.4 to 2019.4.23f1 and up will clear Prefab Inspector v...
How to reproduce:1. Open the attached project "PairOfAces.zip"2. In Project View go Prefabs > Interstitial3. Select Submarine pre... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only v... Read more
Lights leak when using Adaptive Probe Volumes
How to reproduce:1. Open the attached project “APV Leaks.zip“2. Open the “OutdoorsScene“ Scene3. Bake the Probe Volumes by pressing ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved