Search Issue Tracker
Fixed
Fixed in 2.X
Votes
0
Found in [Package]
2.7.2
Issue ID
SPLB-339
Regression
Yes
“Leak Detected : Persistent allocates 4 individual allocations.” is logged when animating GameObject on a Spline that has modified Rotation values
Reproduction steps:
1. Open the attached “IN-93707.zip” project
2. Open the “SampleScene”
3. Select the “Spline” GameObject from the Hierarchy
4. Modify its any Rotation values in the Inspector
5. Enter the Play mode
6. Observe the Console
Expected result: No leaks are detected
Actual result: “Leak Detected : Persistent allocates 4 individual allocations.” log is shown
Reproducible with: 2.6.0 (2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3), 2.7.2 (2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3)
Not reproducible with: 2.5.2 (2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3)
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: no other environment tested
Note:
- Reproduction can be inconsistent, the issue might reproduce without 4th step or there might be a need to repeat 4th step a few times for the log to appear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment