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[Curves] PingPong mode not working on the "from Curve" blocks
Repro steps:1. Create an animation curve2. Select its last key and set it to ping pong mode3. Plug the key into a "from Curve" block... Read more
GameObject with Shader Graph Lit Material is not visible when drawn with...
How to reproduce:1. Open the user's attached "URPAlpha.zip" project2. Open the "BugDemo" Scene3. Enter Play Mode4. Observe the Game ... Read more
[URP] UI is not rendered in the Scene view when it is disabled in Render...
How to reproduce:1. Open the attached "case_1343144.zip" project and Scenes/SampleScene scene2. Make sure that Scenes/Renderer Trans... Read more
Reflection Probe position is changed when resizing the Reflection Probe ...
How to reproduce:1. Create a new project2. In the Hierarchy, right-click -> Light -> Reflection Probe3. In the Inspector, unde... Read more
[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...
How to reproduce:1. Open the attached project ("LineTest")2. Observe the Scene view Expected result: lines between spheres are displ... Read more
Crash when TextMesh pro is removed and added back to Packman Manager
Crash when TextMesh pro is removed and added back to Packman Manager Steps to Reproduce:1. Open a new project.2. Go to Windows->P... Read more
Kinematic Rigidbody2D velocities are not applied
Steps to reproduce:1. Open user attached project (Rigidbody2017.2)2. Play the scene3. Notice that velocity is not applied Expected r... Read more
[Graphics] Crash when submitting depth with no MSAA
[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached... Read more
Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default