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[2D][Tilemap] NullReferenceException in console when grid component is d...
[2D][Tilemap] NullReferenceException in console when grid component is disabled and palette select tool is used When grid component ... Read more
Profiler window: “File path is too long” warning text appears pixelated ...
Steps to reproduce: Open a new Unity project Open the Profiler window (Window → Analysis → Profiler) Enter Play Mode Save the captur... Read more
HasCharacters() returns false when checking Emojis using surrogate pairs...
Reproduction steps:1. Open the attached “IN-98666.zip” project2. Open the “Main” Scene (Assets/Scenes)3. From the Project window, se... Read more
Crash on ShaderLab::Program::CreateFromSerializedProgram when trying to ...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “CrashScene“ scene3. Enter Play mode Expected result: “Atmoshper... Read more
[Operator] IndexOutOfRangeException when using a Volume (Oriented Box) node
Repro steps:- Drop the attached VFX in a scene- Open it so it would compile, if it hasn't already- Observe the console spam: IndexOu... Read more
"Gun" Prefab used in "MixedFOV" scene of URP Samples has unapplied changes
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
Crash on burst.initialize when Armv9 Security Features are enabled using...
Reproduction steps:1. Open the attached “IN-111086“ project2. Build and Run the Android Player3. Observe the Player crash Reproducib... Read more
Render Texture is not cleared before Camera rendering when using Univers...
How to reproduce:1. Open User's attached URPTemplate.zip project2. Open SampleScene found in Assets -> Scenes3. Enter the Play mo... Read more
Crash on object:runtime_invoke_void__this__ when opening a specific project
How to reproduce:1. Open the attached “IN-112699“ project2. Loads the Startup scene3. Enter Play mode4. Observe the crash Reproducib... Read more
[iOS] "EXC_BAD_ACCESS" throw when building a project only with JetBrains...
Steps to reproduce:1. Open the “ReproProject.zip” project2. Enable Development Build and Script Debugging in Build Settings3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation