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0
votes
By Design

UnityCrashHandler32 and Standalone Build Icons are different

Deployment Management

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Oct 11, 2019

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Version/s: 2020.1.0a9

Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more

0
votes
By Design

[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...

Package: Visual Effect Graph

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Aug 07, 2020

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Version/s: 10.0.0-preview.27, 9.0.0 preview.33

Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro:1. Create anew HDRP... Read more

0
votes
Duplicate

Unity does not clean up lost link SpriteRenderer object

2D

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Apr 12, 2017

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Version/s: 2017.1.0b1

Steps:1. Open BUG01 scene in Repo project2. In Scene View you can see a white sprite object, but hierarchy is empty-> If a camera... Read more

3
votes
Fixed

[Android] [ETC] Alpha size is doubled compared to RGB if "Compress with ...

Android

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Sep 06, 2016

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Version/s: 5.3.5p3

To reproduce:1) Open attached project2) Make sure it's set as Development Build and auto attaches to Profiler3) Build and run on dev... Read more

0
votes
Fixed

Buttons are alligned at the end of line making them 'out of window' if t...

UI Toolkit

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Sep 12, 2018

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Version/s: 2018.1.0a2, 2019.1.0a1

Steps to reproduce:1. Create new project2. Open Package Manager UI3. Find a package which has a long text line in the description4. ... Read more

0
votes
Fixed

[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...

IL2CPP

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Jan 06, 2016

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Version/s: 5.3.0f4

1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more

3
votes
Duplicate

[Android] The Input on the UI is not decoupled from the frame rate when ...

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Oct 28, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2

How to reproduce:1. Open the “OnDemandRenderingDemo-main“ project2. Open the “MainScene“ scene3. Build and Run for Android4. Wait fo... Read more

0
votes
Fixed

Backport Previoous Frame Remap functions for Foveated Rendering

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Jun 20, 2023

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Version/s: 2022.3.2f1

Missing previous frame versions of the UV remap functions in FoveatedRendering_Metal.hlsl (RP Core) Read more

0
votes
Fixed

Newly added UI objects to prefab instance changes position when pressing...

uGUI

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Mar 08, 2018

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Version/s: 2017.3.1p3, 2018.1.0b9, 2018.2.0a3

Steps to reproduce:1. Download 1010932_repro.zip and open "TestScene" scene2. Select TestPrefab game object (UI->TestPrefab)3. Pr... Read more

0
votes
Active

Not all field colors are updated when switching to Color Blind Mode in P...

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Aug 18, 2025

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Version/s: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Create new Unity project2. Open Profiler window3. Enable Color Blind mode4. Which to Edit Mode5. Profile in Ed... Read more

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