Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.1f1
Issue ID
711358
Regression
No
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce:
1. Open the attached project
2. Enable the "Floor" GameObject in the hierarchy of the main scene
3. Build targeting Windows Phone 8.1 (Only building the "main" scene should be sufficient)
4. Run the Project in Visual Studio 2013.
5. The game should load up and you should see the error messages as described above.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
IJsLauw
Jun 20, 2016 09:45
I'm still getting this error in Unity 5.3.5f1 on Windows Store Phone 8.1 development builds.
Is it back or another issue with the same error?
----
AwakeFromLoadThreaded has not been called 'Canvas' (MonoBehaviour). Figure out where the object gets created and call AwakeFromLoadThreaded correctly.
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/BaseObject.cpp Line: 1419)