Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.1f1
Issue ID
711358
Regression
No
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce:
1. Open the attached project
2. Enable the "Floor" GameObject in the hierarchy of the main scene
3. Build targeting Windows Phone 8.1 (Only building the "main" scene should be sufficient)
4. Run the Project in Visual Studio 2013.
5. The game should load up and you should see the error messages as described above.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
IJsLauw
Jun 20, 2016 09:45
I'm still getting this error in Unity 5.3.5f1 on Windows Store Phone 8.1 development builds.
Is it back or another issue with the same error?
----
AwakeFromLoadThreaded has not been called 'Canvas' (MonoBehaviour). Figure out where the object gets created and call AwakeFromLoadThreaded correctly.
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/BaseObject.cpp Line: 1419)