Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.1f1
Issue ID
711358
Regression
No
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce:
1. Open the attached project
2. Enable the "Floor" GameObject in the hierarchy of the main scene
3. Build targeting Windows Phone 8.1 (Only building the "main" scene should be sufficient)
4. Run the Project in Visual Studio 2013.
5. The game should load up and you should see the error messages as described above.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
IJsLauw
Jun 20, 2016 09:45
I'm still getting this error in Unity 5.3.5f1 on Windows Store Phone 8.1 development builds.
Is it back or another issue with the same error?
----
AwakeFromLoadThreaded has not been called 'Canvas' (MonoBehaviour). Figure out where the object gets created and call AwakeFromLoadThreaded correctly.
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/BaseObject.cpp Line: 1419)