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Changing "Import Mode" of Asperite in the Inspector window throws error ...
Steps to reproduce:1. Open the attached "AspriteProject" project (Google Drive)2. Select “Birt_anim_01” Asperity in the Project wind... Read more
[iOS] [tvOS] AudioSampleProvider reporting incorrect Channel count
Reproduction steps:1. Open user's attached project in "AudioSampleProviderBug.zip"2. Enter Play Mode3. While in Play Mode, notice th... Read more
[EventSystems] Editor crashes when debugging mouse input handling methods
Steps to reproduce: 1. Open attached project "828981.zip"2. Open scene repro3. Open script Crash.cs and add breakpoint to OnPointerE... Read more
Texture generates noise when Compression is set to "High Quality"
How to reproduce:1. Open the “Compression_Quality_Bug“ project2. Open the “SampleScene”3. Observe the Game view Expected result: bla... Read more
Timeline Track group name overflows to track
Steps to reproduce:1. Open new project2. Add Timeline (Playable Director) to a gameobject3. In Timeline window Add a Track Group4. R... Read more
Version Control: information does not align with window title
Steps to reproduce: Create a Unity project Go to "Edit -> Project Settings" Select "Version Control" Observe how window data is d... Read more
[Lines] Error entering play mode with a line selected
Repro steps:1. Create a Line Renderer effect and have it selected and visible in the inspector2. Enter play mode3. Observe errors: N... Read more
[iOS] Appending builds with different target devices results in FileNotF...
When appending iOS builds that were built for 'iPhone & iPad', for example with 'iPhone Only' setting, FileNotFoundException app... Read more
[IL2CPP] C# Reference parameter causes IndexOutOfRangeException on IL2CP...
Steps to reproduce:1. Download 1077373_repro.zip2. Build project on Standalone platform with IL2CPP backend3. Launch build Expected ... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
All about bugs
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Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size