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Duplicate
Votes
0
Found in [Package]
1.1.8
1.2.3
Issue ID
DANB-877
Regression
No
Changing "Import Mode" of Asperite in the Inspector window throws error and breaks Aseprite Asset
Steps to reproduce:
1. Open the attached "AspriteProject" project (Google Drive)
2. Select “Birt_anim_01” Asperity in the Project window
3. In the Inspector window > General > Import Mode change from Animated Sprite to Sprite Sheet
4. Click “Apply”
5. Change Import Mode back to Animated Sprite
6. Click “Apply”
7. Observe the Asperite in the Project window and observe Console window
Actual results: Error is thrown in the Console and Asperite Asset is broken
{code:java}
Failed to import file Assets/bird_anim_01.aseprite. Error: Index was outside the bounds of the array.
at UnityEditor.U2D.Aseprite.AsepriteImporter.OnImportAsset (UnityEditor.AssetImporters.AssetImportContext ctx) [0x001df] in ./Library/PackageCache/com.unity.2d.aseprite@ca048e7ac308/Editor/AsepriteImporter.cs:240
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
{code}
Expected results: No errors thrown in the Console, Asprite Asset is not broken
Reproducible with versions: 1.1.8 (2021.3.50f1, 2022.3.60f1, 6000.0.43f1), 1.2.3 (6000.1.0b11, 6000.2.0a7),
Tested on (OS): Apple M1 Max, Sequoia 15.2
-
Resolution Note:
Duplicate of DANB-875
Duplicate of another internal issue: DANB-875: Aseprite file become unusable when changing it's Layer Import Mode from Merge Frame to Individual Layers and back
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This is a duplicate of issue #UCW-212990-875