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0
votes
Fixed

Upgrading particle system to 5.5.0 causes it to use previously unused em...

Shuriken

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Oct 21, 2016

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Version/s: 5.4.1f1

How to reproduce:1. Download attached project2. Open it with Unity 5.4.13. See that 'Footprints' gameobject emission type is set to ... Read more

1
votes
Active

[Ubuntu] Pop ups are not rendered correctly and Editor Windows break whe...

Linux

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Dec 04, 2025

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Version/s: 6000.3.0a5, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

Steps to reproduce: Open a new project Add a scoped registry (Edit > Project Settings > Package Manager - Scoped Registries se... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Fixed

[2D][Sprite Shape] BakeCollider requires GC every frame even when there ...

Package: 2D Sprite Shape

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Jul 15, 2020

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Version/s: 5.0.0

[2D][Sprite Shape] BakeCollider requires GC every frame even when there are no changes in SpriteShape Repro steps:1. Create new 2D p... Read more

2
votes
Fixed

VR does not render if a renderTexture whose format is set to RGB565 is c...

VR

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download and open the attached project2. Attempt to enter playmode Expected result: everything as usualActual ... Read more

0
votes
Fixed

ReadPixels method is not working with custom shader when Texture2D color...

OpenGL

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Aug 30, 2016

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Version/s: 5.4.0f3

To reproduce:1. Open the attached project2. Build and run the project for WebGL3. Observe that the Quads don't look the same. Attach... Read more

0
votes
Duplicate

[Mac][Packman] Package list disappears on clicking on Packages when filt...

Packman

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Sep 06, 2019

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Version/s: 2019.3.0b2

Package list disappears on changing package view filter from 'All Packages' to 'In project' or vice-a-versa when packman window is n... Read more

0
votes
Active

Mono Windows Builds don't produce full log callstacks when generating logs

Mono

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Nov 28, 2025

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Version/s: 2022.3.69f1, 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open the attached “MissingCallstacks” project2. Build And Run the project3. Press the Button with the “Debug Mes... Read more

0
votes
Fixed

[iOS] Frame rate caps at 30 if system time is moved backwards when appli...

Mobile

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Jul 17, 2018

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Version/s: 2018.2.0f2

Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.- Notice that application runs at ~60 FPS.3. Mi... Read more

0
votes
Won't Fix

Animation property is not included when the Clip is split after the last...

Animation

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Mar 10, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the project in "SplitAnimationRepro.zip"2. Open Animation window3. In Project window expand "handModel.fbx"... Read more

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