Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.2f1
2020.1
2020.2
Issue ID
1226486
Regression
No
Animation property is not included when the Clip is split after the last keyframe of that property
How to reproduce:
1. Open the project in "SplitAnimationRepro.zip"
2. Open Animation window
3. In Project window expand "handModel.fbx"
4. Select each animation clip there and compare amount of properties in Animation window
5. Select "handModel.fbx" and go to Animation tab in Inspector
6. Select "Split" from the animation list
7. Inspect the model pose in Inspectors animation preview and compare to one when selecting the clip in Project window
Expected result: Animation Clip "Split" has 2 properties less, the model poses in both previews match.
Actual result: Not all properties are included in animation clip "Split", model poses in both animation previews do not match
Reproducible with: 2017.4.39f1, 2018.4.21f1, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Note: none of these import parameters change affect behavior: compression, curve resampling, additive reference pose
Workaround: make sure all animated properties have keyframes at the last frame when exporting models
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Resolution Note:
This has been the behavior of the Animation Importer we cannot change this without potentially breaking tons of user project.
Workaround is to add keys in the authoring tool into the range that will be used.