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[IL2CPP] Application crashes if object with running animation is destroyed
1. Open attached project2. Build to iOS IL2CPP3. Project will crash on device after few seconds Note: mono does not have this issue Read more
[OSX] Input.inputString, GetKey etc. does not work on Mac OSX
Steps to reproduce: 1. Open the attached project2. Open 'InputStringTest' scene3. Play the scene4. Click any of the keyboard buttons... Read more
Button position is wrong on fullscreen player which aspect ratio is diff...
Steps to reproduce:1. Open attached project's scene "BrokenButton".2. Check how button is highlighted.3. Build and run project.4. Ch... Read more
Slow scroll view scrolling when entering Play mode and in Builds
Scrolling is quite slow in Play mode.We can see that the wheel delta computed by InputSystemUIInputModule is 1/10 of what we have in... Read more
[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10mi...
Steps to reproduce: 1. Create a new project2. Enable VR3. Build for standalone with "Development Build" and "Auto-Connect Profiler"4... Read more
Unwrapper gives different results between platforms
In 5.x we no longer run the same unwrapper DLL on Windows and Mac. This means that when GI data is built on one platform with a cert... Read more
EditorSceneManager: sceneClosing and sceneClosed callbacks are not calle...
How to reproduce:1. Open attaches Unity project2. Create new scene3. Open created scene Expected result: "SceneClosing", "SceneClose... Read more
[XR SDK] Oculus device image is noticeably brighter compared to WMR
Reproduction steps:1. Open the attached project ("VROverbrightIssue.zip") (VROverbrightIssue\TestProject-XRPlugin)2. Open "SampleSce... Read more
[Android]The R.java generated by Unity during android compilation is too...
Steps to reproduce:1. Open "AndroidRClass.zip" project2. Build project on android platform3. Go to Temp/stagingArea/gen and in searc... Read more
Unity freezes and Domain Reload is slower after increasing the size of a...
Reproduction steps:1. Open the attached project "AddressablesPerformanceTest.zip"2. Open "SampleScene"3. Select the "Test" GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open