Search Issue Tracker
Active
Under Consideration for 6000.0.X
Votes
12
Found in
6000.0.46f1
Issue ID
UUM-102878
Regression
No
[OculusXR][GLES][BiRP] Android external OES texture does not render when Oculus Low Overhead Mode (GLES) is enabled in non-development builds
Steps to reproduce:
1. Open the attached user's project "ExternalImageLowOverheadMode.zip"
2. Make sure that Graphics API is set to OpenGLES3
3. Make sure that Low Overhead Mode is enabled in OculusXR Plugin settings
4. Build to Quest 2/3
5. Observe the black quad texture
Expected results: OES texture renders when Oculus Low Overhead Mode (GLES) is enabled in release builds
Actual results: OES texture does not render when Oculus Low Overhead Mode (GLES) is enabled in release builds
Reproducible with: OculusXR 4.3.0 (2021.3.44f1, 2022.3.49f1, 6000.0.22f1)
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Notes:
-Issue reproduces with MultiView and Multi-pass
-Issue only reproduces with OpenGLES3
-Issue only reproduces when Low Overhead Mode is enabled and Development build disabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform
- Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume
Add comment