Search Issue Tracker
Active
Under Consideration for 4.3.X
Votes
11
Found in [Package]
4.3.0
Issue ID
OXPB-161
Regression
No
[OculusXR][GLES][BiRP] Android external OES texture does not render when Oculus Low Overhead Mode (GLES) is enabled in non-development builds
Steps to reproduce:
1. Open the attached user's project "ExternalImageLowOverheadMode.zip"
2. Make sure that Graphics API is set to OpenGLES3
3. Make sure that Low Overhead Mode is enabled in OculusXR Plugin settings
4. Build to Quest 2/3
5. Observe the black quad texture
Expected results: OES texture renders when Oculus Low Overhead Mode (GLES) is enabled in release builds
Actual results: OES texture does not render when Oculus Low Overhead Mode (GLES) is enabled in release builds
Reproducible with: OculusXR 4.3.0 (2021.3.44f1, 2022.3.49f1, 6000.0.22f1)
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Notes:
-Issue reproduces with MultiView and Multi-pass
-Issue only reproduces with OpenGLES3
-Issue only reproduces when Low Overhead Mode is enabled and Development build disabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Add comment