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[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...
Repro steps: 1. Open "MR250U2017.zip" project2. Select "Universal Windows Platform" as Build target3. Check the "Unity C# Projects" ... Read more
[Linux] Mac Support is only pseudo-installed through Hub for Linux Editor
To reproduce:1) Open Unity Hub2) Go to Installs and check the menu of "Add Component3) If Mac support is not installed, install it4)... Read more
[IL2CPP] "Use of undeclared identifier" error - generated code for manag...
Reproduction steps: 1. Open the attached project.2. Make sure Scripting Backend is set to IL2CPP.3. Build and run it for iOS.- Xcode... Read more
Stereo Display Standalone build runs at a low resolution regardless of s...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Launch build Reproduced on 5.6.0f2, 2017.1.0a3... Read more
[New Input System] Enabling Enhanced Touch yields errors related to memo...
To repro this:1. Open the attached project ("BugReporter-TouchTimeline.zip")2. Open the SampleScene3. Make sure "Touch Simulation" s... Read more
URP and HDRP builds include unused asset files that cannot be stripped
How to reproduce:1. Open attached project "urpStripping.zip"2. In the Menu bar, go to File > Build Settings...3. In the Build Set... Read more
[XRSDK] URP Camera with a renderTexture does not render in stereo in SPI...
Steps to reproduce:1. Open the attached user's project "StereoRenderTextureTest.zip"2. Enter Play Mode with a Quest 1/2 attached usi... Read more
CPU spikes when moving Particle Systems in game; Material.SetPassUncache...
Reproduction Steps:1. Open User's project2. Make sure Profiler is visible3. Play sceneNote: One or two spikes usually appear at the ... Read more
UnityEngine.Ping does not work with ipv6 addresses
To Reproduce: 1. Open scene "Ping Test" in the attached project.You need to be on an ipv6 network to test this ( can use if you're t... Read more
[Text][Font] Problem with text alignment when using custom font
To reproduce:1. Open attached project2. Open Test scene3. Select text object under MAGISTRALCBOLD game object4. Select any vertical ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked