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Not Reproducible
Votes
23
Found in
5.4.0b17
Issue ID
797694
Regression
No
CPU spikes when moving Particle Systems in game; Material.SetPassUncached taking a lot of time?
Reproduction Steps:
1. Open User's project
2. Make sure Profiler is visible
3. Play scene
Note: One or two spikes usually appear at the beginning of run, after that it is random.
Expected behaviour: no CPU spikes, constant CPU workflow.
Reproduced in versions: Unity 5.2.4f1, 5.3.4f1, 5.4.0b12, 5.4.0b17, 5.4.0b18
Comments (1)
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HahnSC
Mar 28, 2017 10:41
And I was found this problem in 5.4.2f2.
Only 7 particles in my scene. The profiler shown ParticleSystem.Update() take nearly 80ms.