Search Issue Tracker

Not Reproducible

Votes

23

Found in

5.4.0b17

Issue ID

797694

Regression

No

CPU spikes when moving Particle Systems in game; Material.SetPassUncached taking a lot of time?

Graphics - General

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 0Severity not yet defined

Reproduction Steps:
1. Open User's project
2. Make sure Profiler is visible
3. Play scene
Note: One or two spikes usually appear at the beginning of run, after that it is random.

Expected behaviour: no CPU spikes, constant CPU workflow.

Reproduced in versions: Unity 5.2.4f1, 5.3.4f1, 5.4.0b12, 5.4.0b17, 5.4.0b18

Comments (1)

  1. 7e24ae9b8a538b7575a892767ca576c9?d=mm

    HahnSC

    Mar 28, 2017 10:41

    And I was found this problem in 5.4.2f2.
    Only 7 particles in my scene. The profiler shown ParticleSystem.Update() take nearly 80ms.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.