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Not Reproducible

Votes

23

Found in

5.4.0b17

Issue ID

797694

Regression

No

CPU spikes when moving Particle Systems in game; Material.SetPassUncached taking a lot of time?

Graphics - General

-

Reproduction Steps:
1. Open User's project
2. Make sure Profiler is visible
3. Play scene
Note: One or two spikes usually appear at the beginning of run, after that it is random.

Expected behaviour: no CPU spikes, constant CPU workflow.

Reproduced in versions: Unity 5.2.4f1, 5.3.4f1, 5.4.0b12, 5.4.0b17, 5.4.0b18

Comments (1)

  1. HahnSC

    Mar 28, 2017 10:41

    And I was found this problem in 5.4.2f2.
    Only 7 particles in my scene. The profiler shown ParticleSystem.Update() take nearly 80ms.

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