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Scale All Gizmo gets stuck in stretched mode if the action is stopped by...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Cube in scene3. Select Scale Tool while having the Cub... Read more
When creating a Tree in HDRP & URP it's created with materials that do n...
How to reproduce:1. Create a 3D (URP) or (HDRP) project2. Right-click in Hierarchy and select 3D Object > Tree3. Observe the crea... Read more
[Regression] "Request error (error): " when entering russian letters is ...
Regression - happens in 2017.2.0a1 and a2Not reproduces in 2017.1.0b8 How we can reproduce it1 Create new project2 Go to Project vie... Read more
Anchor's rotation value becomes the same when selecting multiple Game ob...
Reproduction steps:1. Open the attached project "1379145.zip"2. Open Assets > Scenes > SimpleScene3. Select in the Hierarchy G... Read more
[HDRP] Targets array should not be used errors are thrown on clicking "M...
The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead errors are thrown on ... Read more
Fatal error by GraphicsSettings.asset causes crash
Repro steps:1. Open "GraphicsSettingsError.zip" project Actual: Fatal error by GraphicsSettings.asset windows pops up when opening t... Read more
AudioListener.pause is ignored when a new Scene is loaded
How to reproduce:1. Open the attached project "default-audio-engine.zip"2. Build And Run the project for WebGL3. Click the "Reload s... Read more
[Android] White screen after returning from Oculus Profile menu back to ...
Reproduction steps:1) Open "888934_OculusHomeIssue.zip" project2) Build and run on Android device3) Attach device to the GearVR rig4... Read more
[NetworkAnimator] Only first layer animations are synced through network
Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip"2. Build and run project as host3. In editor, open s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open